
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Souls-like, in which there are only bosses and no ordinary opponents. You have to fight with several dangerous creatures of Slavic mythology. Each opponent has unique abilities and a killing strategy. In between fights, you will find an exciting plot.
The press kit for Forbidden myths is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.