
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A competitive party game that pits demons against spell-casting hunters! A demon must possess a hunter to attack other hunters, and a hunter must successfully attack a possessed hunter to defeat the demon. But both sides must be careful to not attack members of their own team.
The press kit for The In Between is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.