
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Scare or be scared in You Can't Scare Me - the VR haunted house where you can frighten your friends! Set scary traps or transform into terrible monsters to try and scare the living daylights out of your friends. If they scream, you win!
The press kit for You Can't Scare Me is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.