
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
S.M.A.C.K. is an online multiplayer, third-person sandbox shooter, where you suck ordinary objects into your personal particle-izer and fire them at your friends with specialized weapons placed within the environment. ANYTHING IS AMMO!
The press kit for S.M.A.C.K. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.