
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An action roguelike game, where you pick up items and fight enemies. Features [Roguelike Map Generation] [Pick up magic items] [Delightful Pixel art animation]
The press kit for Like a Boss is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.