
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A singleplayer, post-horror exploration game that gives you the opportunity to unravel the events that've taken place in a seemingly normal home.
The press kit for I'm Not Happy is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.