
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A social deduction investigation horror game where one of you is secretly possessed by a Deadly Sin. Use stealth and proximity chat to cooperate or deceive as you gather clues and compare findings to deduce which Sin is haunting the castle.
The press kit for Sincognito is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.