
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An unknown virus is been changing people into bloodthirsty zombies. Many fled to the largest bunker in the world, house to a laboratory where the virus is being investigated. Most of the survivors hibernated in the bottom levels of the bunker.
The press kit for Death In The Bunker is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.