
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
3 years after the first case of the "Z" virus, the infected would still be roaming the world, whether by land or sea. And here, on Tristan da Cunha, a remote island with around 250 inhabitants is where our game takes place.
The press kit for BattleZ is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.