
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Psychological horror game about paranoia and anxiety where you must knock on the walls of your apartment, listen out for strange noises and track down the people in your walls to kill them. You are safe now. But they will be back tomorrow.
The press kit for There are people in your walls is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.