
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Maintain reality or watch it collapse. Backrooms: Betrayal is a co-op liminal horror game where the environment is the antagonist. Stabilize shifting sectors against a tide of entropy, but watch your team. Every failure has an explanation, but not every explanation is innocent.
The press kit for Backrooms:Betrayal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.