
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A fresh, modern city builder with charming aesthetics. Detailed agent-based simulation and scheduling. See inside buildings. Design and customize almost anything. Business-specific zoning, and mixed use zones too!
The press kit for Metropolis 1998 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.