
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You’re a creepy witch in the woods. Burst out of a bloated deer carcass, battle the undead, rebuild your home, unlock earth-shattering black magic, and explore a 2D hand-drawn world of witchcraft.
The press kit for Witchmore is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.