
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ballistic is a top-down roguelike casual game divided by level, with a completely new take on the gameplay invented by Breakout in 1976, and enhance later by other games like Arkanoid.
The press kit for Ballistic - The story of Marble and the Energy core is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.