
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ranko and her friend Astrid must investigate the vanishing of a girl from their school. Learn about the secrets of St. Joachim to find her, but be cautious! A bad step may lead you towards an ugly end...
The press kit for The Girl Who Wasn't There is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.