
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Shodot is a short first-person adventure inspired by myst-likes, half-likes, and the artworks of Moebius. You find yourself in a deserted city full of curious mechanisms - what are they for and how do they function? Is there a way out of this place?
The press kit for Shodot is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.