
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on the role of a twelve-year-old boy in this puzzle platformer about the journey home through the most terrifying of nightmares. Each playthrough is unique: the choices you make affect the types of skills and locations, the story's progression, and its ending.
The press kit for ONE WAY HOME is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.