
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A Sci-Fi survival horror about loss, grief, and hope. Follow Sully, a starship engineer, as her world is torn asunder and she is forced to survive on a desolate planet wracked by constant storms. Against all odds, Sully must survive alone. Or is she? There's something out there in the storm...
The press kit for I Thought There'd Be Stars... is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.