
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
伴随着「根纹症」的流行,「世界」浸没在末日的恐慌中……多塞珥·亨特,一位失忆之人,此时从梦中醒来。在本游戏中玩家将与主角多塞珥·亨特一起见证各种各样的梦境与回忆,一边寻找治疗身体的方法,一边重新认识身边的友人,在旅途中了解家族的历史与末日的真相。
The press kit for 恶灵植物园:梦兆温室-Precognition Dream's Greenhouse is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.