
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A visual novel set in Tianjin, China, in the late Qing Dynasty of 1893. The gameplay involves cards and deduction. Players will take on the role of a medium, utilizing their supernatural abilities to investigate a series of bizarre unsolved cases and eerie occurrences around them.
The press kit for 看事 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.