
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
4 Days in *** is a non-linear 2D horror adventure game in which the player chooses how the story unfolds. You play as a girl who has stopped at a hotel for a conference on health innovations. The hotel administrator warned her not to go up to the 4th floor, but what really happens there?
The press kit for 4 days in *** is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.