
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Where is Agnes?" It's a mix of a point & click game with a simple combat system and visual novel with puzzles. Agnes was in an unknown place. Where is she? Explore the dark world, communicate with its unusual inhabitants, solve secrets.
The press kit for Where is Agnes? is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.