
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Aviophobia, you take on the role of a airline passenger who suddenly is all alone. Or is he? After a large part of the power supply has failed, you quickly realize that something isn't right. Now it's up to you to find out what's going on here and how to get off this plane as fast as possible.
The press kit for Aviophobia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.