
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on an outbreak of lycanthropy in this medieval 2D “souls-like”! Master an intuitive but demanding combat system, meet enigmatic characters, defeat terrifying bosses and unravel an original plot of revenge and fear. Will you eradicate the plague or succumb to lycanthropy?
The press kit for Night of Wolves is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.