
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Become the Edgeweaver in TENSE: a white-knuckle brawler featuring an arsenal unlike any you've seen before. But something isn't quite right: your life drains over time, your foes revive, and your weapons shatter. Can you endure and save the world? No Breaks, No Rules, No Mercy.
The press kit for TENSE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.