
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
April ’86 is an atmospheric first-person psychological horror about returning to Pripyat, where the past never truly died. Explore the abandoned city, uncover the mystery behind the disappearance of children, and confront what was hidden behind the Chernobyl disaster.
The press kit for April '86 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.