
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Lifelong is a first-person adventure game about the bureaucratic empire and the meaninglessness of certain jobs. You play as Marcel Dämlich, an employee of Scopesoft, a complex and labyrinthine company.
The press kit for Lifelong is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.