
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Artificial Fright is a tense horror survival game where you play as an assistant robot in an old, abandoned warehouse. Explore your surroundings, conserve your battery power, and manage your systems using a Unix-like terminal.
The press kit for Artificial Fright is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.