
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
At DeathRation, we don't cut trees or dig stones. You have a set lifespan time [EMIT], and to increase this time, you must either take it from someone else or help someone to share it with you. You spend your time serving your community and defending your last hope, the Tower, from alien attack.
The press kit for DEATH RATION: BACK TO 19XX is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.