
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The story revolves around a conversation between the main character Kanata and the main heroine Nozomi on a train. The story branches into three different routes (junior high school, high school and university) by following Nozomi's past. The heroine and protagonist differ depending on the chapter.
The press kit for 嘘からはじまる is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.