
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Shapeguard is a 2D top-down interactivity-driven puzzle game where you explore a temple like a massive computer built on technology using shapes. As a golem, you will use this temple's technology with the shapes on your back to solve puzzles and find what happened in this temple.
The press kit for Shapeguard is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.