
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Plowing is a point and click simulation game, where you have to subdue the whole town in 13 days to establish order. Shoot. Imprison. Pardon. Hear the visitors out. Keep track of time. But most importantly — keep calm…
The press kit for Plowing is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.