
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2D side-scrolling platformer focusing on exploration and adaptive combat within a procedurally generated world. The player has infinite lives but the world changes slightly with each respawn. The player's respawn location is always random unless a game mechanic is used to prevent it.
The press kit for Recursary is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.