
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Claude, a high school student, pays a visit to his classmate Emma. He stumbles upon a strange knife in the attic, and both are thrown into an otherworldly realm, haunted by ghosts. Now they must find a way to restore the house to its original form, and seal back the rampaging ghosts.
The press kit for The Clean Knife is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.