
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Jin, a talking liquor bottle with supernatural powers, has given you a mission. Face DRINKRIME's cast of unique characters and force them to confess their crimes. Interrogate them together and make those wrongdoers come to terms with their guilt!
The press kit for DRINKRIME is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.