
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
On the first day of a long weekend, you pick up a talking liquor bottle on a bridge. It's Jin, a demon judged by the Demon King. Cursed to stay by his side, you team up to Jinterrogate sinners hiding around town. A Fill-in-the-Crime Interrogation Adventure in retro, limited-palette pixel art.
The press kit for DRINKRIME is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.