
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Zip and zoom as you zap enemies and steal their stuff. Build progressively bigger, faster, tankier, more agile, more dangerous, more complicated, more projectile-y-ier ships in your goal to destroy and collect everything.
The press kit for I Made Myself a Ship is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.