
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A grimy, neon filled immersive sim set in a dystopian alternate history 1972. Sneak, fight, and trick your way through a beautifully ugly city, and discover the world of Spectra.
The press kit for Spectra is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.