
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person game with a focus on dialogue and historical accuracy, set in the Victorian Era. You will step into the shoes of a photographer with a stern mustache who specializes in post-mortem photography. The game is emotionally heavy, melancholic, and full of skeletons in the closet.
The press kit for Beautiful in Death is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.