
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Have you ever had an online friend? What if you were to meet them in real life? Can you be sure that nothing will go wrong? Find out in this horribly adorable experience.
The press kit for Online Obsession is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.