
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A weird, wacky and whimsical multiplayer roguelike horror game where you can explore, run away from stuff and scream with your friends (or with NPCs)!
The press kit for I'm Not Scared is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.