
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A young man dies and goes to Hell, only to discover that Hell is a corporate office building. And the only way out is the make a deal with a devil...even if she is just an intern.
The press kit for DEAD LAST is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.