
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A third-person, bullet hell, prison break, boss rush roguelike. Choose an instrument as your weapon, talk to the tuba on your head, and die trying to escape the Arena over and over again!
The press kit for Kicking Brass is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.