
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first person horror adventure game where you play as a timid protagonist- experiencing a near death experience caused by his bullies sending him to a ghost realm. To reduce your character's fear, take all necessary steps, such as covering your ears.
The press kit for Lost in Dread is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.