
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A difficult boss rush & beat'em up with tight controls and carefully crafted levels made entirely with traditionally drawn animation on paper. This fair but tough souls like will test you skills against the most wild and creative bosses you've seen
The press kit for Swole Mole is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.