
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
USSR, 1952. A psychological thriller visual novel about the still-unsolved Case No. 17, inspired by real events. Search for the murderer inside a Soviet psychiatric hospital, make choices with irreversible consequences — and don’t trust the past. Don’t trust anyone. Not even yourself.
The press kit for Is There a Way? is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.