
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chaotic heist game about characters with needs that are a little too “important,” repeatedly breaking into the same neighbors’ buildings and grabbing anything valuable. One goal: leave only walls and doors behind. (Walls optional.)
The press kit for VERY IMPORTANT NEEDS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.