
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
"Nightmare of May" is an atmospheric horror game set in 1960s Southeast Asia. Combining elements of Southeast Asian and Eastern cultures, the game features witchcraft, religious themes, and unsettling imagery for a truly immersive experience.
The press kit for Nightmare Of May is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.