
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Carry one object at a time through a shifting forest. Restore a broken carnival, click or drone-fight when you drop the part, then run when the Old One rises. Single-player survival horror.
The press kit for Project Jump Scare is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.