
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Sometime in the 2010’s, 15 year-old Ross Cambell finds a mysterious amulet in the forest behind his house. Little does he know, this will kick-off a paranormal arms-race between punks, militia, and demons. Crack some skulls and save the world in this rockin' turn-based RPG.
The press kit for HYPERSOMNIA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.