
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A board game of hex pebbles at a lamplit table, on four hostile worlds. Place a pebble, turn it to strike: higher numbers take lower, and every pebble taken strikes on in a chain. No dice. Across the table, a patient stranger tells you whose story you're playing.
The press kit for Temporal Distortion is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.